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Darkness Darkness Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold. Creates a veil of darkness that conceals the caster. This incantation can be cast while in motion or crouching. The assassins were themselves once Tarnished who had strayed from guidance, and they pursued their duty in the darkness that is without grace.
Death Lightning Death Lightning Incantation that channels the power of the ancient dragon Fortissax, now corrupted by Death. Strikes surroundings with a storm of Death lightning. Inflicts Death blight upon foes. Charging extends duration of the storm. It said that this golden lightning was wielded by Godwyn, who befriended Fortissax.
Discus of Light Discus of Light One of the incantations of the Golden Order fundamentalists. Produces a ring of light and fires it forwards. The ring of light returns to a position close to the caster before disappearing. This incantation can be cast repeatedly. A gift from the young Miquella to his father, Radagon.
Divine Beast Tornado Divine Beast Tornado The tempest of the Dancing Lion, wielded as an incantation.

A whirlwind-like twist of the body summons a storm, launching a tornado forward.

Charging enhances potency.

The majority of divine beasts were gored and hung upon Messmer's spears, then burned in his flame. Those who witnessed the deed likened it to a funeral pyre for the tower itself.
Divine Bird Feathers Divine Bird Feathers A technique of the divine bird warriors, the very first of all horned warriors, wielded as an incantation.

Spread the arms wide like wings to release a flurry of feathers.

This incantation can be cast while in motion.

Hold to continue releasing feathers.

The divine bird warriors, and indeed this technique, are said to bear resemblance to the golden Crucible.
Divine Fortification Divine Fortification Incantation of the Two Fingers' faithful. Increases holy damage negation. This incantation can be cast while in motion. Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.
Dragonbolt Blessing Dragonbolt Blessing Superior incantation of the capital's ancient dragon cult. Summons lightning to bolster the caster's body. Attacks become easier to deflect and resistance to all ailments is increased. However, lightning damage negation will be reduced. Only those loved by dragons can survive the ordeal of cladding their bodies in lightning.
Dragonbolt of Florissax Dragonbolt of Florissax Special incantation of the ancient dragon Florissax.

Calls down red lightning to bolster the caster and nearby allies. While enrobed with red lightning, all forms of damage negation (including physical) are increased. This also increases damage negation while guarding as an additional effect.

There was a time when the priestess never knew love, and thus never used this incantation herself.
Dragonclaw Dragonclaw One of the incantations of Dragon Communion. Transforms caster into a dragon to tear through foes with dragon claws. Allows one follow-up attack. Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power.
Dragonfire Dragonfire One of the incantations of Dragon Communion. Transforms caster into a dragon to spew flaming breath. Charging extends duration. Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power.
Dragonice Dragonice One of the incantations of Dragon Communion. Transforms caster into a dragon to spew icy breath. Charging extends duration. Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted.
Dragonmaw Dragonmaw One of the incantations of Dragon Communion. Transforms caster into a dragon to bite enemies before them. Incantation of those who have hunted dragons and feasted upon their hearts. Theirs is a pure and overwhelming power.
Ekzykes’s Decay Ekzykes’s Decay Superior incantation of Dragon Communion. Channels the power of Ekzykes, the Decaying. Transforms caster into a dragon to spew scarlet rot breath from above. Charging extends duration. This incantation can be cast while jumping. Ekzykes, Dragon Communion Revenger, did not forget his hatred even as he succumbed to the scarlet rot.
Elden Stars Elden Stars This legendary incantation is the most ancient of those that derive from the Erdtree. Creates a stream of golden shooting stars that assail the area. It is said that long ago, the Greater Will sent a golden star bearing a beast into the Lands Between, which would later become the Elden Ring.
Electrify Armament Electrify Armament One of the incantations of the capital's ancient dragon cult. Enchants armament held in the right hand with lightning-affinity attacks. Long ago, Godwyn the Golden defeated the ancient dragon Fortissax, and befriended his fallen foe—an event that gave rise to the ancient dragon cult in the capital.
Electrocharge Electrocharge One of the incantations of the capital's ancient dragon cult.

Calls down lightning to charge the caster's body.

While charged, electric shocks will strike the area several times.

Charging increases potency.

The origin of incantations that bolster the body with lightning, and now a lost art in the Lands Between.
Erdtree Heal Erdtree Heal One of the ancient Erdtree incantations. Heals a vast amount of HP for the caster and nearby allies. Hold to continue praying and delay activation. The Erdtree once flourished with abundance—yet it was only for a fleeting moment. Such is the course of all life.
Eternal Darkness Eternal Darkness Forbidden sorcery of Sellia, Town of Sorcery. Creates a space of darkness that draws in sorceries and incantations. This sorcery can be cast while in motion. Originally a lost sorcery of the Eternal City; the despair that brought about its ruin made manifest.
Explosive Ghostflame Explosive Ghostflame Sorcery of the servants of Death. Strike the ground with the staff, triggering an explosion of ghostflame that burns the surrounding area. In the time when there was no Erdtree, death was burned in ghostflame. Deathbirds were the keepers of that fire.
Fia’s Mist Fia’s Mist Sorcery of Fia, the Deathbed Companion. Creates a deathly mist before the caster, which inflicts Death blight upon those who enter. This sorcery can be cast while in motion. Charging enhances range of the mist. This sorcery was developed to oppose the Roundtable Hold, and is effective only against the Tarnished.
Fire Serpent Fire Serpent Incantation of the Fire Knights under Messmer the Impaler's personal command.

Launch a serpentine flame that bends and curls in pursuit of its foe.

Charging enhances potency.

When the flame they received from Messmer would not find purchase within them, the Fire Knights relied on fire incantations to honor their bond.
Fire’s Deadly Sin Fire’s Deadly Sin Incantation originating from a deeply ominous prophecy. Sets both the caster and the surrounding area ablaze with raging flames. The caster's body will remain engulfed in flame for a while, burning them and any who draw near. Charging enhances potency. The prophet despaired, looking up at the Erdtree, for soon the kindling would burst into flame, bringing ruin. "The burning of the Erdtree is the first cardinal sin. That is not the domain of mere men."
Flame Fortification Flame Fortification Incantation of the Two Fingers' faithful. Increases fire damage negation. This incantation can be cast while in motion. Follow the path that has been set for you, and you will make enemies of all others: the monks, the sorcerers, the ancient dragon knights, and the scions of gold. Heed me—the Lands Between offers no welcome to the Tarnished.
Flame of the Fell God Flame of the Fell God This legendary incantation is one of several that draws directly from the power of the Fire Giants. Releases a ball of raging fire said to be inhabited by a fell god. The fireball floats toward enemies and explodes, setting the area ablaze. Arghanthy, the chief guardian of the Flame, had kept this incantation a well-kept secret until it was stolen by Adan. The fell god still lurks within the Fire Giants.
Flame Sling Flame Sling Incantation originating from a sinister prophecy. Throws a ball of raging fire. Charging enhances potency and causes the ball of fire to explode. The flame of ruin is anathema to the Erdtree. But prophets sometimes glimpse it within the faith all the same. Sadly when this occurs their sole reward is banishment.
Flame, Cleanse Me Flame, Cleanse Me One of the incantations of the Fire Monks. Creates a fire within that burns away toxins. Alleviates poison and scarlet rot buildup and cures these ailments. This incantation leaves the caster with subtle burns—a reminder that they must fear the flame.
Flame, Fall Upon Them Flame, Fall Upon Them One of the incantations that draws directly from the power of the Fire Giants. Hurls several balls of fire at once. Charging enhances potency and causes the balls of fire to explode. There is no record of this incantation in common prayerbooks. Only a select few prelates know of its existence.
Flame, Grant Me Strength Flame, Grant Me Strength Superior incantation of the Fire Monks. Creates an invigorating fire within that enhances physical and fire-affinity attack power. This incantation does not burn the caster, and so it is considered forbidden by the guardians of the Flame.
Flame, Protect Me Flame, Protect Me The most ancient of the Fire Monks' incantations. Creates a fire within that greatly increases fire damage negation. It is said that this incantation was used during the War against the Giants long ago, during which it protected the champions of the Erdtree.
Fleeting Microcosm Fleeting Microcosm A finger sorcery of Count Ymir, High Priest.

One of the secret hallowed rites.

Conjures an image of a microcosm at a foe's feet that pulses with a single wave before disappearing in a burst.

Charging enhances potency.

The broken and discarded are fully willing to cling to fleeting simulacra, earning them some modicum of sympathy.
Fortissax’s Lightning Spear Fortissax’s Lightning Spear Incantation that channels the power of the ancient dragon Fortissax. Creates two spears of red lightning and stabs them into the ground from above, one after another. On impact, each spear will burst into trails of lightning covering the area. During the War of the Ancient Dragons, these twin red lightning stakes were the hallmark of one ancient dragon who was called the mightiest boulderstone.
Founding Rain of Stars Founding Rain of Stars The eldest primeval sorcery, said to have been discovered by an ancient astrologer. A sorcery of legendary status. Summons a dark cloud of stars overhead. Shortly after, the cloud will release a violent deluge of star rain. This sorcery can be cast while in motion. Charging increases potency. Thought to be the founding glintstone sorcery. The glimpse of the primeval current that the astrologer saw became real, and the stars' amber rained down on this land.
Freezing Mist Freezing Mist Sorcery said to have been used by the old snow witch. Releases a cold mist before the caster. This sorcery can be cast while in motion. Charging enhances range of the mist. The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.
Frenzied Burst Frenzied Burst Incantation originating from the maddening Three Fingers. Releases concentrated blasts of the yellow flame of frenzy from the caster's eyes. Charging enhances potency, enabling the blasts to penetrate the enemy's guard. In times past, every single person who attempted to control the flame of frenzy succumbed to madness after a desperate internal struggle. This incantation is testament to a meager victory.
Frozen Armament Frozen Armament Sorcery said to have been used by the old snow witch. Enchants armament held in the right hand with frost. This sorcery can be cast while in motion. The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.
Frozen Lightning Spear Frozen Lightning Spear Incantation that channels the power of the Dragonkin Soldiers. Creates a spear of ice lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning advancing forwards. The Dragonkin were born in the Eternal City, where they knew no true sky, nor true lightning. Instead, ice lightning was their weapon.
Furious Blade of Ansbach Furious Blade of Ansbach Incantation of Ansbach, Pureblood Knight.

Produces a bloodflame blade from the side of the hand, then lunges at enemies to cleave through them.

Charge to increase the number of slashes.

Markedly different from the finessed swordplay of the dynast, this is an aggressive last resort of an incantation that gave rise to Ansbach's fearsome reputation.
Gavel of Haima Gavel of Haima One of the glintstone sorceries of the Academy of Raya Lucaria. Creates a magical greathammer and slams it down. Allows one follow-up attack. Drawn from the scholarly conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict.
Gelmir’s Fury Gelmir’s Fury One of the sorceries developed from the magma of Mt. Gelmir. Conjures a surge of magma from the earth, covering the area. Charging extends the surge of magma. This sorcery is held to represent the fury of the volcano, but the arrogance of attempting to harness it is solely that of men and serpents.
Ghostflame Breath Ghostflame Breath One of the incantations of Dragon Communion.

Transforms caster into a dragon to spew ghostflame breath.

Charging extends duration.

The land of spiritgraves is home to all manner of dead, and even the corpses of fallen dragons found their way there. Several of them were endowed with such vivacity that even in death, they could not fully die.
Giant Golden Arc Giant Golden Arc Sorcery of the inquisitors of the tower, wielded as an incantation of the spiral.

A swing of the arm releases a giant golden arc.

Charging enhances potency.

The arc resembles the barb, a known symbol of coercive questioning.
Giantsflame Take Thee Giantsflame Take Thee One of the incantations that draws directly from the power of the Fire Giants. Hurls a massive ball of raging fire. Charging enhances potency and causes the ball of fire to explode. There is no record of this incantation in common prayerbooks. Only a select few prelates know of its existence.
Glintblade Phalanx Glintblade Phalanx One of the sorceries of the Carian royal family. Creates a defensive arch of magic glintblades overhead, which automatically attack nearby foes. This sorcery can be cast while in motion. Bestowed upon the enchanted Carian knights, who combined this art with their swordsmanship to maintain pressure upon their foes, striking in waves of steel and sorcery.
Glintblade Trio Glintblade Trio An old sorcery of the Carian royal family.

Creates a sigil overhead, from which three enemy-seeking glintblades appear after a brief delay.

This sorcery can be used while in motion. Charging increases the delay.

The prototypical form of sword-phalanx sorceries saw a different subsequent refinement in the realm of shadow.
Glintstone Arc Glintstone Arc One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a horizontal arc of magic that spreads outward. This sorcery can be cast repeatedly and while in motion. Granted to sorcerers who depart from the academy to embark on journeys, in order to fend off large groups of would-be adversaries. Fools often roam in packs.
Glintstone Breath Glintstone Breath One of the incantations of Dragon Communion. Transforms caster into a dragon to spew magic breath. Charging extends duration. Those extraordinary individuals who perpetuate Dragon Communion are called the dragon-hearted.
Glintstone Cometshard Glintstone Cometshard One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a magical comet with a trailing tail. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. A sorcery of the Karolos Conspectus, the most venerable of the academy.
Glintstone Icecrag Glintstone Icecrag Sorcery said to have been used by the old snow witch. The glintstone serves as a conduit, launching a mass of cold magic. This sorcery can be cast repeatedly and while in motion. The snowy crone taught the young Ranni to fear the dark moon as she imparted her cold sorcery.
Glintstone Nail Glintstone Nail Glintstone sorcery of Count Ymir, High Priest.

One of the finger sorceries said to have been discovered in a hallowed ruin.

Flings a magic nail that crumbles during flight.

Charging increases potency.

Count Ymir boasts that this is mere child's play, an echo of a greater truth.
Glintstone Nails Glintstone Nails Glintstone sorcery of Count Ymir, High Priest.

One of the finger sorceries said to have been discovered in a hallowed ruin.

Flings multiple magic nails that crumble during flight.

Charging increases potency.

Count Ymir boasts that this is mere child's play, an echo of a greater truth.