Icon | Spell | Information |
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Adula’s Moonblade | Sorcery of Adula, the Glintstone Dragon. Conjures a cold magic greatsword, then delivers a sweeping blow that launches a blade-like projectile of frost. This sorcery can be cast repeatedly. Adula, a devourer of sorcerers, was bested by Ranni and subsequently swore a knightly oath to her Dark Moon. | |
Agheel’s Flame | Superior incantation of Dragon Communion. Channels the power of the flying dragon Agheel. Transforms caster into a dragon to spew flaming breath from above. Charging extends duration. This incantation can be used while jumping. The dead gazed at the skies over the lakes of Limgrave, praying that the dragons' flames would burn them to ash. | |
Ambush Shard | One of the night sorceries of Sellia, Town of Sorcery. Launches a projectile from a distance removed from the caster, so as to strike the enemy from behind. This sorcery can be cast repeatedly. The Sellian sorcerers were assassins, and it is said that they often hunted their fellows. | |
Ancient Death Rancor | Sorcery of the servants of Death. Summons a horde of vengeful spirits that chase down foes. Charging enhances potency. They are cinders of the ancient death hex, raked from the fires of ghostflame by Deathbirds. | |
Ancient Dragons’ Lightning Spear | A secret incantation of the capital's ancient dragon cult. Creates a spear of red lightning and stabs it into the ground from above. On impact, the spear will burst into trails of lightning covering the area. Spoken of in legend, red lightning is the weapon wielded by the ancient dragons. | |
Ancient Dragons’ Lightning Strike | A secret incantation of the capital's ancient dragon cult. Summons a red bolt of lightning that scatters and spreads around the surrounding area. Charging enhances the range of the lightning bolt. Spoken of in legend, red lightning is the weapon wielded by the ancient dragons. | |
Aspects of the Crucible: Bloom | Aspect of the Crucible discovered in the ancient ruins. Creates a miranda flower on one's chest before calling down a rain of light. Charging increases potency. In an age long past, before this land was enshrouded in shadow, the vitality of the Crucible flourished. |
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Aspects of the Crucible: Breath | One of the ancient Erdtree incantations. Creates a throat pouch on the caster's neck, allowing them to spew fiery breath while walking. Charging increases duration of the breath. This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together. | |
Aspects of the Crucible: Horns | One of the ancient Erdtree incantations. Creates a mighty horn on the caster's shoulder to gore foes from a low stance. Charging allows the caster to barrel into foes before delivering the final attack. This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together. | |
Aspects of the Crucible: Tail | One of the ancient Erdtree incantations. Creates a supple tail that sweeps through foes before the caster. Charging enhances potency. This is a manifestation of the Erdtree's primal vital energies—an aspect of the primordial crucible, where all life was once blended together. | |
Aspects of the Crucible: Thorns | Aspect of the Crucible that manifested in golden hippopotami. Creates a bristling mass of thorn-like fur on the caster's back before scouring the area by rolling around on the ground. Charging increases potency. In an age long past, before this land was enshrouded in shadow, the vitality of the Crucible flourished. Remains of this can be seen in the ancient ruins. |
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Assassin’s Approach | Incantation of the Two Fingers' servants, who once served as the assassins of the Roundtable Hold. Completely silences the footsteps of the caster. Additionally, reduces fall damage and the sound produced by falling. This sorcery can be cast while in motion or crouching. The assassins were charged with eliminating Tarnished who had strayed from guidance. | |
Barrier of Gold | One of the incantations of Erdtree Worship. Greatly increases magic damage negation for the caster and nearby allies. Hold to continue praying and delay activation. This incantation was used by the champions of the Erdtree in the First and Second Liurnian Wars, during which the red-haired Radagon joined the heroes' ranks. | |
Bayle’s Flame Lightning | One of the greatest Dragon Communion incantations. Harnesses the fearsome power of Bayle the Dread. Channels the form of the dread dragon in right arm to smash foes with an exposed talon bone coursing with flame lightning. Even after being consumed, the throbbing heart of Bayle continues to resist its subjugation, never weakening. One day, the fire within will consume the very body and soul of its Communion devourer. One day. |
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Bayle’s Tyranny | One of the greatest Dragon Communion incantations. Harnesses the fearsome power of Bayle the Dread. Channels the form of the dread dragon to emit a mighty roar accompanied by a heatwave burst, causing violent eruptions of fire in the area. Even after being consumed, the throbbing heart of Bayle continues to resist its subjugation, never weakening. One day, the fire within will consume the very body and soul of its Communion devourer. One day. |
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Beast Claw | Incantation taught by Gurranq, the Beast Clergyman. Creates beast claws that rend the land with shockwaves. Charging enhances potency. This incantation represents the fury of Gurranq, his bestial nature returned, as much as it does his restless agitation. | |
Bestial Constitution | Incantation taught by Gurranq, the Beast Clergyman. Fills the body with bestial vigor, alleviating buildup of frost and blood loss. Having gained intelligence, the beasts must have felt how their wildness slipped away as civilization took hold. | |
Bestial Sling | Incantation taught by Gurranq, the Beast Clergyman. Swiftly flings a number of sharp rock shards. This incantation can be cast without delay after performing another action. It is said that in the time before the Erdtree, stones were the first weapons of the beasts who had gained intelligence. | |
Bestial Vitality | Incantation taught by Gurranq, the Beast Clergyman. Fills the body with bestial vigor, restoring HP over a period of time. Having gained intelligence, the beasts must have felt how their wildness slipped away as civilization took hold. | |
Black Blade | Power gleaned from the remembrance of Maliketh. Caster creates an illusory black blade, then leaps forward to deliver a spinning slash that emits a wave of light. This can be followed up with one additional attack. This blade was once imbued with Destined Death. In addition to dealing damage, it reduces foes' maximum HP and continues to sap their current HP for a very short time. | |
Black Flame | A black flame incantation of the Godskin Apostles. Throws a ball of raging black fire. Charging enhances potency and causes the fireball to explode. Black flame is weighty. After dealing damage it continues to sap foes' HP for a very short time. | |
Black Flame Blade | A black flame incantation of the Godskin Apostles. Engulfs armament held in the right hand with black flame. This incantation can be cast without delay after performing another action. Black flame is weighty. After dealing damage it continues to sap foes' HP for a very short time. | |
Black Flame Ritual | Superior black flame incantation of the Godskin Apostles. Summons a circle of black flame pillars around the caster. Charging increases the size of the circle. The Gloam-Eyed Queen led the apostles. It is said that she was an Empyrean chosen by the Fingers. | |
Black Flame’s Protection | A black flame incantation of the Godskin Apostles. Summons black fire within, increasing physical damage negation. However, sacred flasks and other such forms of HP restoration are impaired. The Apostles were all embraced by the Gloam-Eyed Queen, and the black flame was their armor within. | |
Blades of Stone | Gravity-manipulating sorcery of Commander Gaius. Pulls blade-like clumps of rock from the earth. Charging increases potency. Gaius and Radahn were good rivals in their youth, and this sorcery is a product of their friendly competition. |
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Blessing of the Erdtree | One of the ancient Erdtree incantations. Grants a greater blessing to the caster and nearby allies, gradually restoring a large amount of HP. Hold to continue praying and delay activation. The Erdtree once flourished with abundance—yet it was only for a fleeting moment. Such is the course of all life. | |
Blessing’s Boon | One of the ancient Erdtree incantations. Grants a blessing to the caster and nearby allies, gradually restoring HP. Hold to continue praying and delay activation. Blessings once fell like tears from the Erdtree, and this incantation is but a lingering remnant of their power. | |
Bloodboon | Sacred incantation of Mohg, Lord of Blood. Thrust arm into the body of the Formless Mother, then scatter the bloodflame to set the area ablaze. This incantation can be cast while in motion. The mother of truth craves wounds. When Mohg stood before her, deep underground, his accursed blood erupted with fire, and he was besotted with the defilement that he was born into. | |
Bloodflame Blade | A Blood Oath incantation, granted by the Lord of Blood. Engulfs armament held in the right hand with bloodflame. This incantation can be cast while in motion. After dealing damage, bloodflame continues to build up onset of blood loss for a very short time. | |
Bloodflame Talons | A Blood Oath incantation, granted by the Lord of Blood. Creates bloodflame lacerations before the caster, which explode in an instant. This incantation can be cast repeatedly. After dealing damage, bloodflame continues to build up onset of blood loss for a very short time. | |
Borealis’s Mist | Superior incantation of Dragon Communion. Channels the power of Borealis, the Freezing Fog. Transforms caster into a dragon to spew icy breath from above. Charging extends duration. This incantation can be cast while jumping. The ice dragons were once lords of the mountaintops long ago, until they were defeated by the Fire Giants and chased from the peak. | |
Briars of Punishment | An aberrant sorcery discovered by exiled criminals. Theirs are the sorceries most reviled by the academy. Wounds the caster with thorns of sin, sending a trail of bloodthorns running over the ground to impale enemies from below. This sorcery can be cast repeatedly. The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star. | |
Briars of Sin | An aberrant sorcery discovered by exiled criminals. Theirs are the sorceries most reviled by the academy. Wounds the caster with thorns of sin, creating a spiral of bloodthorns. This sorcery can be cast repeatedly, up to three times. The guilty, their eyes gouged by thorns, lived in eternal darkness. There, they discovered the blood star. | |
Burn, O Flame! | One of the incantations that draws directly from the power of the Fire Giants. Raises a series of flame pillars around the caster. Charging further increases the number of flame pillars. The Fire Giants borrowed from the power of a fell god, and still they were defeated. Yet their failure released them from their solitary curse: to serve as keepers of the Flame for eternity. | |
Cannon of Haima | One of the glintstone sorceries of the Academy of Raya Lucaria. Lobs an explosive magic projectile that flies in an arc. Charging enhances potency. Drawn from the conspectus of Haima, the adjudicator of the academy, this sorcery employs might as a means to quell conflict. | |
Carian Greatsword | One of the sorceries of the Carian royal family. Conjures a magic greatsword and then delivers a sweeping blow. This sorcery can be cast repeatedly. Armed with this spell, sorcerers gain the strength of knights, their loyalty sworn to the moon. | |
Carian Phalanx | One of the sorceries of the Carian royal family. Creates a defensive arch of numerous magic glintblades overhead, which automatically attack nearby foes. This sorcery can be used cast while in motion. An enhanced version of the glintblade sorcery used by enchanted knights. | |
Carian Piercer | One of the sorceries of the Carian royal family. Conjures a magic greatsword to impale foes. Charging lengthens the initial step in. This sorcery forms a counterpart to Carian Greatsword. Highly lethal when used against single foes riding alone. | |
Carian Retaliation | One of the sorceries of the Carian royal family. Swing your staff to dispel incoming sorceries and incantations, using their power to retaliate with glintblades. This was the Carian royal family's secret means to prepare against the disloyalty of the academy. The moon and stars would one day go their separate ways. | |
Carian Slicer | One of the sorceries of the Carian royal family. Conjures a magic sword and delivers a swift sweeping slash. This sorcery can be used without delay after performing another action. Even among the Carian sword sorceries, this is a notably effective technique. | |
Catch Flame | Incantation originating from a sinister prophecy. Momentarily sparks flame from the caster's hand. This incantation can be cast without delay after performing another action. The flame of ruin is anathema to the Erdtree. But prophets sometimes glimpse it within the faith all the same. Sadly when this occurs their sole reward is banishment. | |
Cherishing Fingers | A finger sorcery of Count Ymir, aspiring mother of fingers. Surrounds the caster with a mesh of hefty fingers that wards all manner of projectiles, whether magical or physical in nature, away from the caster. Charging enhances potency. The dear fingers look after their mother, or perhaps that is merely what the mother wishes to believe. |
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Collapsing Stars | One of the glintstone sorceries that manipulates gravitational forces. Fires numerous gravitational projectiles. Any foes struck will be pulled toward the caster. Charging enhances potency. A gravitational technique mastered by the young Radahn. "I thank you for your tutelage, for now I can challenge the stars." | |
Comet | One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a great magical comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. The greatest of the Karolos Conspectus's sorceries, that only a very few sorcerers have ever mastered. | |
Comet Azur | Legendary sorcery devised by Azur, primeval sorcerer. Fires a tremendous comet in a torrent akin to the distant starry expanse, the place said to be the origin of glintstone. Hold to continue releasing the sorcery's power. When Azur glimpsed into the primeval current, he saw darkness. He was left both bewitched and fearful of the abyss. | |
Crystal Barrage | One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a volley of glintstone crystal shards. Charging increases potency. A sorcery of the Crystal Cadre, a group of sorcerers who pursue the wisdom of stone—the secrets locked in the faint cogitation of the Crystalians. | |
Crystal Burst | One of the glintstone sorceries of the Academy of Raya Lucaria. Fires a burst of glintstone crystal shards. This sorcery can be cast repeatedly and while in motion. Charging increases potency. A sorcery of the Crystal Cadre, a group of sorcerers who pursued the wisdom of stone—the secrets locked in the faint cogitation of the Crystalians. | |
Crystal Release | Sorcery of the mysterious Crystalians. Creates a mass of crystal, then shatters it to scour a wide area with a violent rain of crystal shards. This sorcery is used by high-ranking adepts among the Crystalians. Some also call this sorcery "the Crystal Sun." | |
Crystal Torrent | Sorcery of the mysterious Crystalians. Creates a mass of crystal, then fires off shards in rapid succession. Hold to continue firing shards. The wrath of the Crystalians encapsulated in sorcery. Each shard is of substantial size, making even a stray blow capable of inflicting a severe wound. | |
Cure Poison | Incantation of the Two Fingers' faithful. Alleviates poison buildup and cures poison. This incantation can be cast while in motion. The Two Fingers has high hopes for the Tarnished; that even if they should be wounded, even should they fall, they will continue to fight for their duty. |