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IconNameNotes/Description
Ancient Dragon Smithing Stone Smithing stone made by polishing a golden Gravel Stone. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula. Strengthens armaments to +25. The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god.
Cerulean Crystal Tear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction restores half of one's maximum FP.
Cerulean Hidden Tear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction eliminates all FP consumption. However, this effect is only brief and will quickly expire.
Crimson Bubbletear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction automatically heals one's HP in the moment before death. However, this effect only occurs once, and will expire after a certain duration.
Crimson Crystal Tear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction restores half of one's maximum HP.
Crimson Crystal Tear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction restores half of one's maximum HP.
Crimsonburst Crystal Tear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction gradually restores one's HP over time.
Crimsonspill Crystal Tear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily raises one's maximum HP.
Crimsonwhorl Bubbletear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction converts incoming damage into recovered HP instead. However, physical damage cannot be converted. This effect is only brief and will quickly expire.
Dexterity-knot Crystal Tear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's dexterity.
Faith-knot Crystal Tear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's faith.
Flame-Shrouding Cracked Tear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's fire attacks.
Ghost Glovewort [1] White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +1. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
Ghost Glovewort [2] White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +2. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
Ghost Glovewort [3] White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +3. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
Ghost Glovewort [4] White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +4. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
Ghost Glovewort [5] White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +5. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
Ghost Glovewort [6] White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +6. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
Ghost Glovewort [7] White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +7. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
Ghost Glovewort [8] White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +8. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
Ghost Glovewort [9] White flower that blooms in catacombs. A spirit nestles close to it. Strengthens renowned ashes to +9. Ashes which keep their renown even after death cannot be strengthened by merely corporeal glovewort.
Golden Seed A golden seed, found at the base of an illusory tree. Increases a Sacred Flask's number of uses. (Can be used after resting at a site of grace.) When the Elden Ring was shattered, these seeds flew from the Erdtree, scattering across the various lands, as if life itself knew that its end had come.
Grave Glovewort [1] White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +1. The art of strengthening ashes is known as spirit tuning. Only a spirit tuner may perform this deed.
Grave Glovewort [2] White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +2. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
Grave Glovewort [3] White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +3. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
Grave Glovewort [4] White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +4. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
Grave Glovewort [5] White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +5. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
Grave Glovewort [6] White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +6. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
Grave Glovewort [7] White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +7. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
Grave Glovewort [8] White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +8. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
Grave Glovewort [9] White flower that blooms in catacombs. Each a soundless bell used to summon spirits. Strengthens ashes to +9. Spirit tuning is not merely the simple act of imbuing strength. It is an art that lies somewhere between tuning an instrument and conducting a conversation, leaving both parties enriched.
Great Ghost Glovewort White flower that blooms in catacombs. A spirit nestles close to this grand specimen Strengthens renowned ashes to +10. Since times of old, large gloveworts were used to comfort heroic spirits. Given in tribute to those who died the most glorious of deaths, in the hope their stories would become legend.
Great Grave Glovewort White flower that blooms in catacombs. An especially large specimen. Strengthens ashes to +10. Since times of old, large gloveworts were used to comfort heroic spirits. Given in tribute to those who died the most glorious of deaths, in the hope their stories would become legend.
Greenburst Crystal Tear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts stamina recovery speed.
Greenspill Crystal Tear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily raises one's maximum stamina.
Holy-Shrouding Cracked Tear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's holy attacks.
Intelligence-knot Crystal Tear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts one's intelligence.
Lightning-Shrouding Cracked Tear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's lightning attacks.
Lost Ashes of War Empty ashes of war, devoid of any memories of battle. Unable to apply any kind of affinity in their current state, but can be used by Smithing Master Hewg of the Roundtable Hold to recreate other ashes. Thus does the copy pass into becoming the genuine article.
Magic-Shrouding Cracked Tear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts the power of one's magic attacks.
Opaline Bubbletear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. Provides significant damage negation. However, this effect only occurs once, and will expire after a certain duration.
Opaline Hardtear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily boosts all forms of damage negation.
Purifying Crystal Tear A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction purifies the curse from Mohg, Lord of Blood's terrifying rite of blood.
Smithing Stone Stone used to smith a variety of armaments. A shard found in plenty. Strengthens armaments up to +3. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
Smithing Stone [2] Stone used to smith a variety of armaments. A large shard found in plenty. Strengthens armaments up to +6. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
Smithing Stone [3] Stone used to smith a variety of armaments. A particularly hard specimen. Strengthens armaments up to +9. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
Smithing Stone [4] Stone used to smith a variety of armaments. A large and particularly hard specimen. Strengthens armaments up to +12. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
Smithing Stone [5] Stone used to smith a variety of armaments. A rare specimen, it is tinged with gold. Strengthens armaments up to +15. Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces.
Smithing Stone [6] Stone used to smith a variety of armaments. A larger rare specimen, it is tinged with gold. Strengthens armaments up to +18. Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces.
Smithing Stone [7] Stone used to smith a variety of armaments. Found in a polar region, it is semi-vitrified. Strengthens armaments up to +21. Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree.