Turtle neck meat, pickled in a bitter medicinal solution. Craftable item. Temporarily boosts stamina recovery. The nutrients churn through the body, practically boiling out endless power.
Craftable item prepared using a cracked pot. A cocktail of oil-infused materials is sealed inside. Throw at enemies to soak them in oil, making them heavily susceptible to fire damage.
Green boluses made from cave moss. Craftable item. Alleviates poison buildup and cures poison ailment. Poison accumulates gradually, coming into effect once the threshold is reached. Poison ailment lowers HP in steady increments for a period.
Craftable item prepared using a cracked pot. A cocktail of magically resonant materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Called a "faux sorcery" in Raya Lucaria. Consumes FP. Throw at enemies to inflict magic damage.
Solidified grease made from a mixture of magically resonant materials. Craftable item. Coats armament, adding magic damage to attacks. The effect lasts only for a short time.
Cured animal liver, dried out after pickling in an yellow medicinal solution. Craftable item. Temporarily boosts lightning damage negation, improving damage mitigation against attacks imbued with lightning.
Solidified grease made from a mixture of fulminating materials. Craftable item. Coats armament, adding lightning damage to attacks. The effect lasts only for a short time.
Forbidden art of depraved perfumers. Craftable with a perfume bottle. Uses FP to temporarily turn body to steel, boosting poise, resistances and damage negation at the expense of mobility and vulnerability to lightning. An art that requires fragments of hunted noble jars. Depraved perfumers are plainly in league with jar poachers.
A white sliced meat, dried out after pickling in a red medicinal solution. Craftable item. Temporarily boosts robustness. Lasts longer than traditional cured meat, but with reduced effectiveness.
Cured strip of meat, dried out after pickling in a red medicinal solution. Craftable item. Temporarily boosts robustness. Higher robustness helps to mitigate the buildup of frost and blood loss.
A white sliced meat, dried out after pickling in a green medicinal solution. Craftable item. Temporarily boosts immunity. Lasts longer than traditional cured meat, but with reduced effectiveness.
Cured strip of meat, dried out after pickling in a green medicinal solution. Craftable item. Temporarily boosts immunity. Higher immunity helps to mitigate the buildup of various poisons and scarlet rot.
Cured animal liver, dried out after pickling in a golden medicinal solution. Craftable item. Temporarily boosts holy damage negation, improving damage mitigation against attacks imbued with holiness.
Craftable item prepared using a cracked pot. Enchanted by incantations of the Golden Order. Consumes FP. Throw at enemies to inflict holy damage. Highly effective against Those Who Live in Death, even preventing them from rising again. The Golden Order has no mercy for those who trespass beyond life's bounds.
Grease which holds the blessing of the Erdtree. Craftable item. Consumes FP when coated on weapon, allowing it to deal magical damage and purify those who have lived beyond death. There is no place in the Golden Order for those who have exceeded life's bounds. These blemishes must be hunted down by the Virtuous.
Solidified grease made from a mixture of holy resonant materials. Craftable item. Coats armament, adding holy damage to attacks. The effect lasts only for a short time.
A fetish indicating the guidance of grace. Craftable item. Similar to grace, this fetish draws rays guiding the way, only without any sense of order. Useful as a last resort for those who have lost their way, or for use by those who believe that unrefined guidance will lead to truer encounters.
Four-toed foot of a fowl, pickled in a golden medicinal solution. Craftable item. Boosts the amount of runes obtained from defeating enemies for a certain duration. Since old times, the needy would scrape the meat clean even from a fowl's claw.
Polished Ruin Fragment that shines brighter than Rainbow Stone. Craftable item. Emits light from the location it is placed, illuminating surroundings. However, the effect is short-lived, and it lacks the diverse colors of rainbow stones. May serve some benefit in dark places, or at night.