Blistered solid grease made from a mixture of blood-red materials. Craftable item. A short string is attached to this lump. Quickly coats armament, inflicting blood loss, but with a brief effect, owing to its small size.
Solidified grease made from a mixture of Gravel Stones. Craftable item. Coats armament, granting anti-dragon effects. When the dragons were born from their ancient kin, they lost their stone scales, which can now be used to cause them mortal harm.
A black-gold colored cured liver, dried out after pickling in a medicinal solution. Craftable item. Boosts resistance to instant death for a short time. The blood has been properly drained, giving it a longer effect than traditional dried meat.
A white sliced meat, dried out after pickling in a dappled medicinal solution. Craftable item. Temporarily boosts immunity, robustness, and focus. Lasts longer than traditional cured meat, but with reduced effectiveness.
Craftable item prepared using a ritual pot. Decorated with the crest of the Lord of Blood. Throw at enemies to douse them in accursed blood, causing summoned spirits to assail them with a rabid fervor. A childhood memory of the Lord of Blood.
Lump of broken glintstone enwreathed with magic power. A "faux sorcery" used by the Knights of the Cuckoo. Craftable item. Launched straight ahead, using FP. A magic bolt springs forth from the point of impact.
Throwing knife chiseled from impure crystal. Craftable item. Consumes FP. Throw at enemies to deal magic damage. Long ago, it is said that a golem crafter employed a similar crystal tool.
A white sliced meat, dried out after pickling in a purple medicinal solution. Craftable item. Temporarily boosts focus. Lasts longer than traditional cured meat, but with reduced effectiveness.
Cured strip of meat, dried out after pickling in a purple medicinal solution. Craftable item. Temporarily boosts focus. Higher focus helps to mitigate the buildup of sleep and madness.
Yellow boluses made of cave moss. Craftable item. Alleviates madness buildup. Madness accumulates slowly, inflicting heavy damage and reducing FP once the threshold is reached. Take one of these in timely fashion to avoid such events.
Forbidden art of depraved perfumers. Craftable with a perfume bottle. Uses FP to enter a temporary state of fervor, raising maximum attack power and stamina while also increasing damage received. "Even upon the battlefield, do you fear being wounded? Take a good look. Your limbs are frozen stiff."
Solidified grease made from a mixture of blood-red materials. Craftable item. Coats armament, inflicting blood loss. The effect lasts only for a short time.
Tree branch blessed with an incantation of unalloyed gold. Craftable item. Pierce a foe, using FP to turn them into a temporary ally. The Empyrean Miquella is loved by many people. Indeed, he has learned very well how to compel such affection.
Craftable item prepared using a ritual pot. Enchanted with assassin incantations. Consumes FP. Throw to create a red shadow. The illusion lures in beasts into attacking it. This effect does not change even during combat.
Craftable item prepared using a ritual pot. Engraved with the crest of the ancient dragon. Throw at enemies to inflict heavy lightning damage. Allows one to wield ancient drake lightning regardless of faith. The residual power of relics is a purely natural phenomenon.
Craftable item prepared using a ritual pot. Enchanted with assassin incantations. Consumes FP. Throw to create a pale shadow. The illusion will lure in and distract foes of human build outside of combat, while demi-humans will be lured in even during combat.
Craftable item prepared using a ritual pot. Enchanted by sorceries of the Cuckoos. Consumes FP. Throw at enemies to impede recovery actions using a flask of tears for a certain duration. The Knights of the Cuckoos do declare. Behold, thy defiled blood. Unlike any humor that flows in our grand realm.