A white sliced meat, dried out after pickling in a green medicinal solution. Craftable item. Temporarily boosts immunity. Lasts longer than traditional cured meat, but with reduced effectiveness.
Cured strip of meat, dried out after pickling in a red medicinal solution. Craftable item. Temporarily boosts robustness. Higher robustness helps to mitigate the buildup of frost and blood loss.
A white sliced meat, dried out after pickling in a red medicinal solution. Craftable item. Temporarily boosts robustness. Lasts longer than traditional cured meat, but with reduced effectiveness.
Forbidden art of depraved perfumers. Craftable with a perfume bottle. Uses FP to temporarily turn body to steel, boosting poise, resistances and damage negation at the expense of mobility and vulnerability to lightning. An art that requires fragments of hunted noble jars. Depraved perfumers are plainly in league with jar poachers.
Solidified grease made from a mixture of fulminating materials. Craftable item. Coats armament, adding lightning damage to attacks. The effect lasts only for a short time.
Cured animal liver, dried out after pickling in an yellow medicinal solution. Craftable item. Temporarily boosts lightning damage negation, improving damage mitigation against attacks imbued with lightning.
Solidified grease made from a mixture of magically resonant materials. Craftable item. Coats armament, adding magic damage to attacks. The effect lasts only for a short time.
Craftable item prepared using a cracked pot. A cocktail of magically resonant materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Called a "faux sorcery" in Raya Lucaria. Consumes FP. Throw at enemies to inflict magic damage.
Green boluses made from cave moss. Craftable item. Alleviates poison buildup and cures poison ailment. Poison accumulates gradually, coming into effect once the threshold is reached. Poison ailment lowers HP in steady increments for a period.
Craftable item prepared using a cracked pot. A cocktail of oil-infused materials is sealed inside. Throw at enemies to soak them in oil, making them heavily susceptible to fire damage.
Turtle neck meat, pickled in a bitter medicinal solution. Craftable item. Temporarily boosts stamina recovery. The nutrients churn through the body, practically boiling out endless power.
Solidified grease made from a mixture of poison-green materials. Craftable item. Coats armament, inflicting poison. The effect lasts only for a short time.
Forbidden art of depraved perfumers. Craftable with a perfume bottle. Uses FP to release a poison mist from user's mouth, causing a buildup of poison. Perfumed powder is held in the mouth to dissolve before being expelled. It was once a restorative art, or so it is said.
Scarlet boluses made of cave moss. Craftable item. Alleviates scarlet rot buildup and cures rot aliment. Scarlet rot accumulates gradually, coming into effect once the threshold is reached. Scarlet rot ailment greatly lowers HP in steady increments for a period.
Ruin Fragment that has undergone some simple processing. Craftable item. Stones such as these shine with the colors of the rainbow, making them useful markers when placed on the ground. Can also be dropped to gauge the distance of a fall. The higher the pitch of the sound, the higher the likelihood of the fall being fatal. Once used to entertain children on the fringes of the Lands Between.
Craftable item prepared using a cracked pot. Enchanted by the ancient death hex. Consumes FP. Throw at enemies to spawn vengeful spirits that chase down foes. In times of old, the dead were burned with ghostflame, and from those cinders arose vengeful spirits.
Craftable item prepared using a ritual pot. Engraved with the crest of red-maned lion. Throw at enemies to inflict heavy fire damage. Even today, the survivors of Radahn's battalion employ fire to stave off the scarlet rot.
Black boluses made of cave moss. Craftable item. Alleviates death blight buildup. Blight accumulates slowly, causing instant death once the threshold is reached. Take one of these in timely fashion to avoid such an event.
Craftable item prepared using a cracked pot. A cocktail of effluents is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to cause buildup of deadly poison. Beware though; those who carry these pots will slowly accumulate poison in their own bodies. Push someone in a privy; expect to get dung on your hands.
Craftable item prepared using a cracked pot. A cocktail of incendiary materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to inflict fire damage.
Craftable item prepared using a cracked pot. A cocktail of effluents is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to release a swarm of flies. Their fangs inflict countless painful lacerations on the victim while the grating sound of their wings assails their sanity. The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived.
Craftable with a cracked pot. Frost has been sealed inside. A short rope that aids throwing is attached. Thrown at rearward enemies using the rope, the pot explodes, causing frostbite buildup in enemies.
Craftable item prepared using a cracked pot. Enchanted by incantations of the Golden Order, and a short rope that aids throwing has been secured around the pot. Consumes FP. Throw at rearward enemies to inflict holy damage. Highly effective against Those Who Live in Death, even preventing them from rising again. The Golden Order has no mercy for those who trespass beyond life's bounds.
Craftable item prepared using a cracked pot. A cocktail of fulminating materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to inflict lightning damage.
Craftable item prepared using a cracked pot. A cocktail of magically resonant materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Consumes FP. Throw at rearward enemies to inflict magic damage.
Craftable item prepared using a cracked pot. A cocktail of oil-infused materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to soak them in oil, making them heavily susceptible to fire damage.
Craftable item prepared using a cracked pot. A cocktail of poisonous materials is sealed inside, and a short rope that aids throwing has been secured around the pot. Throw at rearward enemies to cause buildup of poison.
Craftable item prepared using a cracked pot. Powdered volcanic rock is sealed inside, and a short rope that aids throwing has been secured around the pot. Thrown at rearward enemies to disperse a cloud of heat, dealing continuous damage to those caught inside for a short duration.
Solidified grease made from a mixture of rotten materials. Craftable item. Coats armament, inflicting scarlet rot. The effect lasts only for a short time.
Craftable item prepared using a ritual pot. Decorated with the crest of scarlet wings. Throw at enemies to cause buildup of scarlet rot. The rot bubbles up from the Swamp of Aeonia, and eats away at life like a vicious plague.
Preparation of dried Rowa fruit. Craftable item. Feed to Torrent, the spectral steed, while riding to restore his HP. Humans are unable to digest Rowa fruit, but Torrent seems to have a taste for it.
Craftable item prepared using a ritual pot. Enchanted by incantations of the Golden Order. Consumes FP. Throw at enemies to inflict heavy holy damage. Highly effective against Those Who Live in Death, even preventing them from rising again. The Golden Order has no mercy for those who trespass beyond life's bounds.
Ruin Fragment with a cipher inscription. Craftable item. Uses FP to reveal more messages from other worlds. Words are gregarious things, drawn to one another much as people are.
Solidified grease made from a mixture of magically resonant materials. Craftable item. Coats left-hand armament, boosting guarding ability and all forms of damage negation. Primarily used on shields.
Four-toed foot of a fowl, pickled in a silvery medicinal solution. Craftable item. Temporarily boosts item discovery. Since old times, the needy would scrape the meat clean even from a fowl's claw.
Craftable item prepared using a cracked pot. Enchanted by the incantations of St. Trina. Consumes FP. Throw enemies to cause buildup of sleep. Like a lullaby, or a quagmire, its light-purple haze irresistibly draws its victims down into sleep. Sweet dreams.
A plant-based soap made from mushroom juice. Craftable item. Cleans off filth and other accumulations on the body while also slightly reducing poison buildup. Filth covering the exterior eventually seeps inside, soiling one's very spirit.
A soft but sturdy cotton formed from splitting open Rowa fruit in a particular manner. Craftable item. Attaching this cotton to the bottom of one's feet allows for a temporary reduction in fall damage and sound. If you must court danger, at the very least, tread lightly.
Solidified grease made from a mixture of light-purple materials. Craftable item. Coats armament, inflicting sleep. The effect lasts only for a short time.
Art of the perfumers who fought In the Shattering. Craftable with a perfume bottle. Uses FP to broadly scatter sparks in a wide arc straight ahead. Though fire was prohibited to those who served the Erdtree, this rule was forgotten as the war drew ever on.
Cured animal liver, dried out after pickling in a blue medicinal solution. Craftable item. Temporarily boosts magic damage negation, improving damage mitigation against attacks imbued with magic.
Red boluses made from cave moss. Craftable item. Alleviates impending blood loss. Blood loss escalates gradually, causing great damage once the threshold is reached. Take one of these in timely fashion to avoid such an event.
Light-purple boluses made from cave moss. Craftable item. Alleviates buildup of sleep. Sleep accumulates gradually, causing sudden fogginess and loss of FP once the threshold is reached, even if it does not force the afflicted into true slumber. Take one of these in timely fashion to avoid such events.
Craftable item prepared using a cracked pot. A cocktail of effluents is sealed inside. Throw at enemies to set a swarm of bloodflies upon them. The vile swarm deals damage and builds up onset of blood loss. The cacophony of their wings assails the sanity of berserkers. The maggots found in waste feed on blood and turn into vicious flies that are pitiably short-lived.
Preparation of dried Golden Rowa fruit. Craftable item. Feed to Torrent, the spectral steed, while riding to greatly restore his HP. Golden Rowa fruit is not unlike honey, and Torrent seems to have a taste for it.
Ice-hued boluses made from cave moss. Craftable item. Alleviates buildup of frost and cures frostbite ailment. Frost accumulates gradually, causing damage and inflicting frostbite once the threshold is reached. Vulnerability to damage increases for a certain duration.
Art of the perfumers who fought in the Shattering. Craftable with a perfume bottle. Uses FP to raise the attack power of the user and nearby allies while also reducing the damage from one incoming attack by half. This aromatic has an extremely potent morale-raising effect that makes those accustomed to it fearless in the face of death. It was this influence that made the perfumers exceptional commanders.