I have messed around a lot in VR over the past 20 years, more recently experimenting with VR versions of games such as GTAV (see my video) and Cyberpunk 2077. While it’s always impressive to walk around an open-world game in VR, actually playing it is never that easy.
It comes as no surprise then that a VR mod for Elden Ring is in the works by Luke Ross who has created VR mods for Red Dead Redemption 2 and Cyberpunk 2007.
The mod will put the player in a first-person perspective which does make sense for VR but how effective combat will be in that mode remains to be seen. I couldn’t imagine anything worse than rolling around in a VR mode to avoid hits. To combat this problem, Luke says that the head will always stay oriented to the horizon, so there won’t be a tumbling effect with the visuals. Phew!
Speaking to PC Gamer, Luke added, “Third-person in this game is really far away (about 5 meters on average) and that doesn’t work very well in VR. Instead of being in the thick of the action, you’re kind of like ‘Hey, is something going on over there?’ Nevertheless, I’m going to leave the original camera as an option for purists. I’ll probably also add an intermediate, close-third-person camera. But I think the first-person camera is where it’s at.”
I’ll admit I’m not entirely convinced a VR Elden Ring will work brilliantly but I’m certainly open to the idea of a VR version. While it worked in Cyberpunk 2077, the experience wasn’t that enjoyable, and the same goes for GTAV/ Motion sickness is always problem in games where you have to move around a lot without some sort of a treadmill so it’s going to be hard to overcome that. Not everyone is affected by this so some VR users will be able to enjoy it barf-free.
The Elden Ring VR mod is expected to arrive at the end of the month and I’ll be sure to take it for a spin.