Spell Type: Sorcery
Icon | Name | Notes/Description |
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Magma Shot |
One of the sorceries developed from the magma of Mt. Gelmir. Fires a lump of magma that explodes on contact. Charging enhances potency. After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery. |
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Mantle of Thorns |
Sorcery of those who abandoned the practice of incantations after devout faith rewarded them with only despair. Covers the caster in impenetrable thorns grown from the Scadutree. Once covered, dodge rolls will damage enemies. The image of the misshapen Scadutree is an edict: Spurn all that exists. Wound all that exists. For we have been abandoned. |
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Mass of Putrescence |
Sorcery originating from the putrid liquor of the stone coffins. Flings a great mass of putrescence that explodes shortly after impact, raining ghostflame upon the area. In an age long past, Death was burned by ghostflame. Even the remains of tainted flesh were given equal treatment in death. |
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Meteorite |
One of the glintstone sorceries that manipulates gravitational forces. Summons a void that emits a rain of small meteorites. Hold to continue the effect. This sorcery originates from the Onyx Lords, who had skin of stone, and were called lords in reverential fear of their destructive power. |
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Meteorite of Astel |
One of the glintstone sorceries that manipulates gravitational forces. Summons a void that emits a hail of meteorites. Hold to continue the effect. A manifestation of the power with which Astel leveled the Eternal City. |
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Miriam’s Vanishing |
Sorcery of a preceptor who served the Carian royal family. Used to conceal oneself in a glintstone haze, reappearing after a few seconds have passed. Directional inputs determine where one will reappear. The curator of the study hall was such a master of this sorcery that it now bears her name. |
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Night Comet |
One of the night sorceries of Sellia, Town of Sorcery. Fires a semi-invisible magic comet. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. The Sellian sorcerers were assassins, and it is said that they often hunted their fellows. |
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Night Shard |
One of the night sorceries of Sellia, Town of Sorcery. Swiftly fires a semi-invisible projectile. This sorcery can be used without delay after performing another action. The Sellian sorcerers were assassins, and it is said that they often hunted their fellows. |
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Oracle Bubbles |
Sorcery of the claymen who served as priests in the ancient dynasty. Produces several small magical bubbles that drift towards foes before they naturally pop. Charging increases the delay before the bubbles pop. The claymen search for lost oracles within their bubbles. |
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Rancorcall |
Sorcery of the servants of Death. Summons vengeful spirits that chase down foes. Charging enhances potency. Once thought lost, this ancient death hex was rediscovered by the necromancer Garris. |
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Ranni’s Dark Moon |
Legendary sorcery associated with the Carian queen. Uses the caster as a vessel to incarnate a cold, dark moon, then sends it floating toward foes. The dark moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes. This moon was encountered by a young Ranni, led by the hand of her mother, Rennala. What she beheld was cold, dark, and veiled in occult mystery. |
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Rellana’s Twin Moons |
Sorcery of Rellana, the Twin Moon Knight. Associated with a Carian princess. Incarnate overlapping twin moons which strike the ground one after the other, violently shaking the earth with moonlight. In her childhood, she and her elder sister Rennala met these moons. Overlapping, as though nestled against one another. |
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Rennala’s Full Moon |
Sorcery associated with the Carian queen. Uses the caster as a vessel to incarnate a full moon, then sends it floating toward foes. The full moon dispels all sorcery that touches it, and temporarily reduces magic damage negation for those it strikes. Queen Rennala encountered this enchanting moon when she was young, and later, it would bewitch the academy. |
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Rings of Spectral Light |
Sorcery practiced by the keepers of the spiritgraves, where all death ultimately drifts. Creates rings of spectral light that fire in unison. Charging enhances potency. The rings of light have the same qualities as ghostflame, and deal magic damage while also causing frost buildup. |
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Rock Blaster |
One of the glintstone sorceries of the Academy of Raya Lucaria. Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a massive magical shockwave. Hold to continue moving without striking the ground, and then push the end of the staff into enemies. An enhanced version of the glintstone miners' Stonedigger sorcery. |
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Rock Sling |
One of the glintstone sorceries that manipulates gravitational forces. Pulls a clump of rocks from the earth and sends them flying. This sorcery can be cast while in motion. A gravitational technique studied by the young Radahn. His master was an Alabaster Lord with skin of stone. |
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Roiling Magma |
One of the sorceries developed from the magma of Mt. Gelmir. Fires a lump of condensed magma that explodes a short delay after hitting the target. Charging enhances potency and further delays the explosion. After discovering the ancient hexes of Gelmir, Rykard, son of Queen Rennala, brought them back into practical use as new forms of sorcery. |
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Rykard’s Rancor |
The terrible power of Rykard, Lord of Blasphemy. Summons searing spirits that leave a trail of delayed explosions in their wake. These spirits manifest from the rancor of heroes who met a violent end. The lord granted them an audience, whereupon they were welcomed by the maw of the great serpent—and within the serpent's bowels, they became the lord's kin. |
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Scholar’s Armament |
One of the glintstone sorceries of the Academy of Raya Lucaria. Enchants armament held in the right hand with magic-affinity attacks. This sorcery can be cast while in motion. Taught to the Knights of the Cuckoo by the academy as payment for their contract. |
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Scholar’s Shield |
One of the glintstone sorceries of the Academy of Raya Lucaria. Enchants shield held in the left hand with additional damage negation. This sorcery can be cast while in motion. Taught to the Knights of the Cuckoo by the academy as payment for their contract. |
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Shard Spiral |
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires twin projectiles that form a spiral as they travel. This sorcery can be cast repeatedly and while in motion. Charging enhances potency. A sorcery of the Karolos Conspectus, the most venerable of the academy. This was the product of a failed attempt to create a new comet. |
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Shatter Earth |
One of the glintstone sorceries of the Academy of Raya Lucaria. Imbues the ferrule of the caster's staff with magic, then thrusts it into the ground to create a magical shockwave. Allows one follow-up attack. A Stonedigger sorcery used by the glintstone miners of the crystal tunnel. At the academy, use of this sorcery was a stigma that marked out failed scholars. |
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Shattering Crystal |
Sorcery of the mysterious Crystalians. Creates a mass of crystal, then shatters it in a forward burst. Charging enhances potency. The Crystalians are inorganic beings, yet they live. They cleave close to the ideals of the primeval current, and as such, they are revered guests of the sorcerers. |
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Star Shower |
One of the glintstone sorceries of the Academy of Raya Lucaria. Fires six magic shooting stars that pursue the target. This sorcery can be cast while in motion. Charging enhances potency. The most difficult to master of the Olivinus Conspectus sorceries. |
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Starlight |
One of the glintstone sorceries of the Academy of Raya Lucaria. Creates a small, floating star light that illuminates surroundings. This sorcery can be cast while in motion. Granted to sorcerers who depart from the academy to embark on journeys. Even during the blackest nights, sojourns underground, or imprisonment in gaol, the stars are never far from a sorcerer's side. |
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Stars of Ruin |
Legendary sorcery devised by Lusat, primeval sorcerers. Fires twelve dark shooting stars that pursue the target. This sorcery can be cast while in motion. Charging increases potency. When Lusat glimpsed into the primeval current, he beheld the final moments of a great star cluster, and upon seeing it, he too was broken. |
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Swift Glintstone Shard |
One of the glintstone sorceries of the Academy of Raya Lucaria. The glintstone serves as a conduit, launching swift magical projectiles at foes. This sorcery can be used without delay after performing another action. Those unworthy of the stone crown typically end their brief journey into sorcery here. |
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Terra Magica |
One of the glintstone sorceries of the Academy of Raya Lucaria. Draws an academy sigil upon the ground, raising the magic strength of those within. Once, the sigil would be cast from the highest belfry of the academy, covering the entire institution's grounds. This spell allows such vivid experience of spell-casting success, it turns many a fledgling into a true sorcerer in a flash of newfound understanding. |
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Terra Magicus |
One of the glintstone sorceries of the Academy of Raya Lucaria. Draws an academy sigil upon the ground, raising the magic strength of those within. Once, the sigil would be cast from the highest belfry of the academy, covering the entire institution's grounds. This spell allows such vivid experience of spell-casting success, it turns many a fledgling into a true sorcerer in a flash of newfound understanding. |
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Thops’s Barrier |
The lifelong pursuit of Thops the Bluntstone. Creates a magic forcefield that deflects sorceries and incantations. Hold to continuously create barriers. Future generations will learn. They will know the foolishness of the sneering sorcerers who ridiculed this theory, little realizing that it was in fact a discovery worthy of a new conspectus of the academy. |
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Tibia’s Summons |
Sorcery of the servants of Death. Summons a group of Those Lost in Death. Three skeletons will appear some distance from the caster and attack foes before disappearing. The dead have long been left to wander; what they need is leadership. |
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Unseen Blade |
One of the night sorceries of Sellia, Town of Sorcery. Enchants armament held in right hand, making it completely invisible. This sorcery can be cast while in motion. Used by Sellian assassins to present themselves as unarmed sorcerers. |
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Unseen Form |
One of the night sorceries of Sellia, Town of Sorcery. Makes the caster semi-invisible. While on horseback, effect extends to cover the mount. This sorcery can be cast while in motion. The Sellian assassins considered every option that aided their dirty work. |
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Vortex of Putrescence |
Sorcery used by the Putrescent Knight. Launches a whirl of putrescent jets that explode shortly after impact and bathe the area in ghostflame. In an age long past, Death was burned by ghostflame. Even the remains of tainted flesh were given equal treatment in death. |
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Zamor Ice Storm |
Ice sorcery of the Town of Zamor. Strike the ground with the staff to create a freezing tornado. Charging enhances potency. Cloaked in icy tempests, the knights of Zamor have challenged the Fire Giants since ancient times. |