A yellowing, oozing eyeball of the infirm. The surface is shriveled, and the inside is squishy, not unlike a large, overly-ripe grape. Give to the blind maiden to guide her to the distant light.
A source that gives rise to Those Who Live in Death. The beast clergyman, found at Bestial Sanctum in the distant east, collects and devours these roots. On the night of the dire plot the stolen Rune of Death enabled the first Death of a demigod. Later, the Rune of Death spread across the Lands Between through the underground roots of the Greattree, sprouting in the form of Deathroot.
A hidden Tear found in the Eternal City. Also known as a Night Tear. Allows one to carry out an Absolution at the Church of Vows, reversing all antagonizations. Once upon a time, the stars of the night sky guided fate, and this is a recollection of those times.
A sword-shaped stone key. Breaks the seal on imp statues, but remains embedded in the statue after use, meaning it can only be used once as an item. Think well before using one.
Sacred seal of a hidden shrine that looks much like a bedchamber. A faint light leaks through a crack in its fastened doors, as if the Firefly is beckoning to come inside. Raise in prayer to gain protection. Gaining protection consumes this item, but can grant unique effects. Take care though, these effects cannot be undone.
Left half of a split medallion depicting the Erdtree. Brandishing the medallion with both halves conjoined will activate the Grand Lift of Dectus, connecting the Altus Plateau to Liurnia. The right half is said to reside in Fort Faroth in the Dragonbarrow, far to the east.
Right half of a split medallion depicting the Erdtree. Brandishing the medallion with both halves conjoined will activate the Grand Lift of Dectus, connecting the Altus Plateau to Liurnia. The left half is said to reside in the coastal Fort Haight to the far west.
Conjoined split medallion depicting the Flame Peak. Brandishing the medallion activates the Grand Lift of Rold, connecting Leyndell to the Mountaintops of the Giants. The forge of the flame of ruin is said to be found upon their peaks, and it is here Melina wishes to travel in resuming your journey together.
Key to the seals binding both gates to the Academy of Raya Lucaria. Activates warp magic bound within the seals. A glintstone key will remember its user, meaning once used it can never be passed on to another. The academy does not welcome the indolent.
Statuette of a scholar, with ground and sky inverted. Reveals the hidden form of the Carian Study Hall, which connects to the divine tower. To unveil the secret, affix it to the pedestal of the celestial globe.
Ring depicting a leaden full moon. Symbolic of a cold oath, the ring is supposed to be given by Lunar Princess Ranni to her consort. Ranni is an Empyrean, meaning her consort would by rights earn the title of lord. A warning is engraved within; "Whoever thou mayest be, take not the ring from this place, the solitude beyond the night is better mine alone."
Eyeball of the knight Vyke, inflamed yellow. Seared with a repulsive fingerprint burn akin to those that marred his entire body. If offered to the blind maiden, it will lead her to the source of the distant light, allowing her to become a Finger Maiden.
Tonic in a small brass vial. Banishes distress and bitter memories. A gift bestowed by Rykard, sworn to blasphemy, to Lady Tanith, who unfortunately had no use for it. "My Lord, there could be no greater distress than to forget you."
Amnion from the mother's womb which cradled the poor unwanted offspring of a repellant birthing ritual. It will never dry out, remaining damp indefinitely.
Letter given by Irina, addressed to her father, the commander of Castle Morne. Gorgeous silken handkerchief, lightly stained with blood. Words can be made out within.
Necklace stolen from Rya by the blackguard. Features a relief of a dignified looking woman from a foreign country. It appears to hold great significance for Rya.
An ephemeral sliver that gives off a pale amber glow. What remains of a passing flash of starlight. If the stars command our fates, then amber-hued stars must command the fates of the gods. Such is the belief that inspired the use of these shards to prepare a most special draught.