Item for online play. (Can also be used from the Multiplayer menu.) Send a cooperative summon sign to several nearby summoning pools (activated pools only). In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned.
Item for online play. (Can also be used from the Multiplayer menu.) Send a cooperative summon sign to several nearby summoning pools (activated pools only). In cooperative multiplayer, your objective will be to defeat the area boss of the world to which you were summoned.
Item for online play. (Can also be used from the Multiplayer menu.) Send a competitive summon sign to several nearby summoning pools (activated pools only). In competitive multiplayer, your objective will be to defeat the Host of Fingers of the world to which you were summoned.
Item for online play. (Can also be used from the Multiplayer menu.) Send a competitive summon sign to several nearby summoning pools (activated pools only). In competitive multiplayer, your objective will be to defeat the Host of Fingers of the world to which you were summoned.
Stone used to smith a variety of armaments. A shard found in plenty. Strengthens armaments up to +3. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
Stone used to smith a variety of armaments. A large shard found in plenty. Strengthens armaments up to +6. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
Stone used to smith a variety of armaments. A particularly hard specimen. Strengthens armaments up to +9. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
Stone used to smith a variety of armaments. A large and particularly hard specimen. Strengthens armaments up to +12. Smithing stone is found throughout the Lands Between, and mining galleries built to excavate it can be found everywhere.
Stone used to smith a variety of armaments. A rare specimen, it is tinged with gold. Strengthens armaments up to +15. Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces.
Stone used to smith a variety of armaments. A larger rare specimen, it is tinged with gold. Strengthens armaments up to +18. Mined near the foot of the Erdtree, these stones are said to have been used to bolster the strength of the Royal forces.
Stone used to smith a variety of armaments. Found in a polar region, it is semi-vitrified. Strengthens armaments up to +21. Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree.
Stone used to smith a variety of armaments. Found in a polar region, it is semi-vitrified. Strengthens armaments up to +24. Thought to have been used to hone the weapons of the champions of the War against the Giants at the birth of the Erdtree.
The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [1] - Smithing Stone [2] - Glintstone Scrap
The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [3] - Smithing Stone [4] - Explosive Stone
The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [5] - Smithing Stone [6]
The bell bearing of a miner who once dug for smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Smithing Stone [7] - Smithing Stone [8] - Ruin Fragment
A plant-based soap made from mushroom juice. Craftable item. Cleans off filth and other accumulations on the body while also slightly reducing poison buildup. Filth covering the exterior eventually seeps inside, soiling one's very spirit.
A soft but sturdy cotton formed from splitting open Rowa fruit in a particular manner. Craftable item. Attaching this cotton to the bottom of one's feet allows for a temporary reduction in fall damage and sound. If you must court danger, at the very least, tread lightly.
Ancient dragonrock smithing stone drained of color. A scale of the Ancient Dragonlord, and hidden treasure of Farum Azula. Strengthens special armaments to +10. The Ancient Dragonlord's seat is said to lie beyond time. This stone lightly twists time, allowing the creation of a weapon capable of slaying a god.
Shard of smithing stone drained of color. Strengthens special armaments to +1. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
Large shard of smithing stone drained of color. Strengthens special armaments to +2. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
Hard smithing stone drained of color. Strengthens special armaments to +3. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
Large hard smithing stone drained of color. Strengthens special armaments to +4. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
Gold smithing stone drained of color. Strengthens special armaments to +5. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
Large gold smithing stone drained of color. Strengthens special armaments to +6. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
Polar smithing stone drained of color. Strengthens special armaments to +7. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
Large polar smithing stone drained of color. Strengthens special armaments to +8. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
Ancient smithing stone drained of color. Strengthens special armaments to +9. Special armaments with unique characteristics cannot be strengthened with colored smithing stones. Number of steps and amount strengthened differ from standard equipment.
The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [1] - Somber Smithing Stone [2] - Glintstone Scrap
The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [3] - Somber Smithing Stone [4] - Cracked Crystal
The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [5] - Somber Smithing Stone [6]
The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [7] - Somber Smithing Stone [8] - Sanctuary Stone
The bell bearing of a miner who once dug for somber smithing stone. Offer to the Twin Maiden Husks at the Roundtable Hold to gain access to the following items: - Somber Smithing Stone [9]
Solidified grease made from a mixture of light-purple materials. Craftable item. Coats armament, inflicting sleep. The effect lasts only for a short time.
Art of the perfumers who fought In the Shattering. Craftable with a perfume bottle. Uses FP to broadly scatter sparks in a wide arc straight ahead. Though fire was prohibited to those who served the Erdtree, this rule was forgotten as the war drew ever on.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction temporarily raises all resistances and heals all status ailments.
A delicate goldwork ring. Can be used as a finger whistle. Sound the whistle to summon and ride Torrent, the spectral steed. (Dismounts steed when used while on horseback.) Upon his death, the spectral steed can be summoned again, but doing so drains the Flask of Crimson Tears.
Cured animal liver, dried out after pickling in a blue medicinal solution. Craftable item. Temporarily boosts magic damage negation, improving damage mitigation against attacks imbued with magic.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction increases the power of charged attacks for a certain duration.
A bell capable of summoning various spirits from ashen remains. It usually requires FP to use. Spirits can only be summoned in the vicinity of a rebirth monument. When summoning is possible, the monument icon will be visible on the left side of the screen. Only one type of spirit may be summoned at once, and none may be summoned during multiplayer.
Red boluses made from cave moss. Craftable item. Alleviates impending blood loss. Blood loss escalates gradually, causing great damage once the threshold is reached. Take one of these in timely fashion to avoid such an event.
An ephemeral sliver that gives off a pale blue glow. What remains of a passing flash of starlight. Use to gradually recover FP. A prized item that was once used in the Eternal City as an ingredient in intoxicating draughts.
Light-purple boluses made from cave moss. Craftable item. Alleviates buildup of sleep. Sleep accumulates gradually, causing sudden fogginess and loss of FP once the threshold is reached, even if it does not force the afflicted into true slumber. Take one of these in timely fashion to avoid such events.
A crystal tear formed slowly over the ages where the Erdtree's bounty falls to the ground. Can be mixed in the Flask of Wondrous Physick. The resulting concoction makes one's attacks more likely to break enemy stances. However, the effect lasts only for a short time.
A sword-shaped stone key. Breaks the seal on imp statues, but remains embedded in the statue after use, meaning it can only be used once as an item. Think well before using one.
A feather from a hawk that lived as one with the storms. Material used for crafting items. These feathers, enveloped in swirling winds, are often used for arrow fletching.