Patch 1.12.3 Released – Balance and Bug Fixes

 

Patch 1.12.3 Released

 

Elden Ring Patch 1.12.3 has dropped this morning with a few balance changes and a whole load of bug fixes. There are also a few performance notes for PC and PS5. Here are the notes:

Elden Ring Patch 1.12.3 Patch Notes

PvP-exclusive balance adjustments

    • Decreased the damage and damage animation of the shearing vacuum effect of the “Swift Slash” Skill.

General balance adjustments

    • Increased the Intelligence scaling of the Carian Sorcery Sword and slightly decreased the base damage.
    • Extended the throwing attacks range for the following weapons:
    • Smithscript Dagger / Smithscript Cirque
    • Changed the placement of the bosses in the re-fight against the Golden Hippopotamus and Commander Gaius bosses to be in the same position as in the first fight.

Bug Fixes

    • Fixed a bug that caused the Rolling Sparks Skill to deal more damage than expected.
    • Fixed a bug that caused the Rolling Sparks and Wall of Sparks Skills to deal no damage while some special effects were applied to the player.
    • Fixed a bug where some special effects of a right-handed weapon would also be applied to the following Weapon Skills when cast with the left hand:
      • Feeble Lord’s Frenzied Flame
      • Discus Hurl
    • Fixed a bug where successfully guarding while attacking using the Thrusting Shield weapon type would consume less stamina than intended.
    • Fixed a bug that prevented players from cancelling the attack recovery of two-handed strong attacks by rolling for certain weapons of the Backhand Blades weapon type.
    • Fixed a bug that caused the Lightning Perfume Bottle and Frenzyflame Perfume Bottle weapons to deal double damage under certain circumstances.
    • Fixed a bug where the Arcane scaling of the Bloodfiend’s Arm weapon was higher than intended when setting an affinity. The status buildup of the heavy attack was also reduced.
    • Fixed a bug where the Faith scaling of the Gazing Finger weapon was not being applied correctly.
    • Fixed a bug where the damage animation of some attacks of the Fire Knight’s Greatsword against players was different than expected.
    • Fixed a bug where the attack affinity of some attacks of the Fire Knight’s Greatsword were different than expected.
    • Fixed a bug that caused some affinities for the following weapons to be higher than intended:
      • Smithscript Dagger
      • Smithscript Cirque
      • Smithscript Axe
      • Smithscript Greathammer
      • Smithscript Spear
      • Golem Fist
      • Smithscript Shield
    • Fixed a bug that caused enemies to heal when the Maximum HP reduction gradual HP reduction effect  applied by Black Knife Tiche wore off.
    • Fixed a bug that caused summoned NPCs to behave differently than expected under certain circumstances.
    • Fixed a bug that where the unblockable bite attack of the Golden Hippopotamus boss would connect with players more easily than intended.
    • Fixed a bug that caused text to display differently than expected.
    • Several other performance improvements and bug fixes.

Possible unstable performance fixes

    • For the PS5 version of the game, unstable framerate may be improved by using the “Rebuild Database” option from the device’s safe mode.
    • In some PC versions, Ray Tracing may be unintentionally enabled and cause unstable performance. Please check the Ray Tracing setting in the “System” > “Graphics Settings” > “Raytracing Quality” from the title screen or in-game menu.
    • In the PC Version, the message “Inappropriate activity detected” may appear without cheating.

To fix this issue, please verify the integrity of the game’s files before restarting the game.

    • In the PC version, unstable framerate may be caused by third party applications that control mouse behavior. Deactivating these third party applications may improve performance.
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